Apparently you do not have the skills to use t2 omni links and drone navs. In exchange for this though, the carrier is among the most action-intensive ships to fly in Eve. If you have T2 fighters then you can use 3 tracking links.
This: The ratting heirarchy (in general this is true but some can debate specifics). So I actually have done a LOT of ratting with carriers and even have a video on youtube with some basic advice to help you get higher ticks. If you want the best chance of avoiding being tackled, this is the fit you'll want to use. Nidhoggur: 343,574 ships destroyed and 16,428 ships lost. My best advice is to drop 3 of the faction DDA's to T2. Put 'www ' in fleet, and kill any tackle you're capable of killing. It won't make a difference to a dreadbomb, but with a small-medium sized fleet tackling you, you should be able to survive long enough to get a FAX and support on grid. I usually keep a few salvo's for the last wave to clear that one quickly (especially useful if I get a faction or dread spawn)Actually forsaken hubs are better if you have at least 3 to yourself.Make that a hyperspatial, it's not doing anything when it's stacking against 4 omni links in the midsPossibly excessive, but I guess it's a nid so you've got the midsDefinitely don't bother with this, put on another T2 Drone Nav comp.All fine, if you really want to bling you can go T2 FSUs, but the benefit is marginalT2 Fighters, simple (I'm just assuming dragonflies are the correct fighter for your rats).There's no point having ozone if you don't have a depot and cyno in there too. As a note: If at any point during the site an enemy ship lands on grid you should immediately warpoff to the citadel you were aligned to, recalling your fighters only once you have fully landed on the citadel (and abandoning them if you find enemy ships on your out citadel). The carrier is best suited to running Havens or Forsaken Hubs, however it's technically capable of running all combat anomalies. At the beginning of the last wave, align out to your next site. If you have a habit of letting fighters stop, the thanatos due to the fighter HP bonus. Your ticks in this ship skyrocket from the 16-20 million ISK the Gila and Dominix offered, all the way up to 50-55 million ISK. It should take two gun cycles + a missile salvo from all together to alpha one. I'd also have a cheap tank refit (t1 capital shield extenders, adaptive invulns, em wad, dcu).I saw below you were doing mixed sites - don't do this, only rock havens, with normal havens too if you have to. Try to be in as small a system as you can, with as few others.Carrier 5 & Fighters 5 are the main ones, though based on your use of T1 mods, you need to work on those skills too (they benefit the mods!). Begin killing rats as soon as they appear, always prioritizing smaller ships. Then again, it's all in the margins. Except where otherwise noted, content on this wiki is licensed under the following license: OPTIONAL: Having a Cyno Ship undocked in system will greatly increase your chances of survival if you get tackled.
You may use it if you accept the risks, or not use it and accept the slightly reduced ticks. For the sake of simplicity three fits are supplied here; a max tank fit which will slightly reduce ticks while giving you some buffer, and a max tick fit which will sacrifice that extra buffer for an extra 15-30 mil per hour. If you find yourself not applying well to frigates you can switch to your Equites for maximum application. Frankly it looks like your skills are definitely not up to scratch, I'd recommend you invest in them a little.Thanks bro! Ratting carriers are extremely variable in their fittings and can be customized in countless ways. The omni low slot is useless. Begin killing the the weakest tackle ships on grid. Mention on comms that you're tackled and may require support. I seem to be doing only 42 mil ticks with this fit. I’d stick to T1s.To be completely honest, with a turbo jew fit like this.
You also gain an obscene amount of tank, and capital status which makes you by default important enough to send a ping and drop our capital forces to save. The Networked Sensor Array massively decreases your lock time, however it also prevents you from warping for 60 seconds and uses enough capacitor to keep you below jump cap.