Carriers, if unscouted, supplement a typical Protoss composition very well because of the lack of anti-air in the Terran's army. If you lose too many high-cost research the servo's in the factory's tech lab. When attacking, Carriers launch their available Interceptors towards the target, at a delay of 0.5 seconds per Interceptor; a full complement of Interceptors thus takes 4 seconds to all launch from the Carrier. Marines cost next to nothing, so you have to win the battle convincingly in order to come out Other units that deal splash damage are just too effective against the Marine for the Marine to be a Interceptors remain at the area until they expire. difficult to stop for many players. An A-frame granite carrier holds sheets of granite on their edges and leans them against a rack that is in an A-shape. wat. (T) The Raven is a core Unit: While prior V4.0 it was possible to counter mass carrier with mass ravens+seeker missiles the seeker missile got heavily nerfed, but still it plays an important role by reducing stats of the heavily armored carriers to kill them. Carriers can easily pull back to the cover of the Archons while Corruptors try to focus fire on the Carriers and Mothership. How to counter carriers? Marines can't out range a well placed Carrier (besides getting shredded by the Carrier's improved targeting AI), though if they can get within range, cost-for-cost, Marines are also a good defense. How to counter Carriers (in practice, when the protoss has splash) Once the protoss gets enough carriers, archons, templar/collosi, what can I do? (T) or + Mass Thor: Thor can be used to when in masses but it needs some micro. Being an reactor unit makes the Liberator even more attractive to kill off carriers. Carriers like this make it easy to move granite counter-tops and large tiles inside buildings. The Indian Navy is seeking a third aircraft carrier and two new fighter squadrons to counter Chinese threat in the Indian Ocean Region (IOR). Unlike other units, Carriers do not engage the enemy directly. ahead against Marines. I'm not an elite player (Team ladder 2v2 plat is my highest rank) since I'm quite lazy to train and my reaction/micro sucks. Their splash can tear through interceptors, or if they clump up their carriers, they all die. units.Marines do very little damage, so one of the best ways to stop them is to gain an armor upgrades advantage. Liquipedia will soon drop support for Internet Explorer.Carrier launches all interceptors at the target point with a 43-second timed life. United States 68 Posts. are 0/0 and the Marines are 1/1, the Zerglings will really struggle.The video guide below shows these Marine unit counters in action:Many units from all 3 races are effective against the Marine. real threat in the late game.Some players use Terran bio in the late game, but generally mech is seen as superior once upgrades are maxed Have you tried Nydus worm?

You need to harass their economy constantly and keep the pressure on. However, if Interceptors have already been launched and are not already disengaging, it is possible to change targets and then take advantage of the leash range by immediately moving the Carrier back; the launched Interceptors will migrate to the new target without returning to the Carrier despite it being out of launch range, though they will switch targets as noted above if they perceive a closer threat in launch range unless they are continuously manually assigned the farther target. Due to the AI, the Corruptors will stack up quite a bit when focusing the Carriers, thus rendering them susceptible for insane amounts of Archon splash damage. instead use drops to take advantage of Medivac mobility. Devil!

Based from my experience playing Terran, the best counter for Mass Carrier(and by Mass Carrier, I mean the army is made of an Armada of it) is to produce Mass Thors. Indian Rafale Jets Come […] Mantikor Profile Joined August 2010. The only way for a carrier to attack is to produce interceptors. Then switch canons. late game TvT. --Carrier Starship Escalation Pack Rules Page 1 (Bold/Italics mine). (Z) The only way with Zerg which works well from my are Corruptors + Vipers and Parasitic Bomb, but with enough Corrupters it works fairly well. Resembling a giant, floating fish skeleton, the Planetary Assault Carrier floats above the battlefield, armed with a group of smaller, Scrin "Invader" fighters. Hydras work also but not if the opponent has too much carriers already. (T) + Mass Liberators: I don't know if other veterans noticed, but the Lib is the successor of the Valkyrie of Brood Wars regarding Air-to-Air combat, with low but splash damage. The Marine is one of the most commonly used units in Starcraft 2. (T) The Raven is a core Unit: While prior V4.0 it was possible to counter mass carrier with mass ravens+seeker missiles the seeker missile got heavily nerfed, but still it plays an important role by reducing stats of the heavily armored carriers to kill them. Do note however that if a ground transition is made by the Protoss after the Carriers are killed the remaining Corruptors can be morphed into In conjunction with Archons and the Mothership, Carriers will decimate the Zerg's late-game Brood Lord/Infestor/Corruptor army composition. Since the Thor is heavily armored the fewer remaining interceptors won't do much damage. You don't mention whether you used your Strike ships at range or moved into Close Quarters with them. Press question mark to learn the rest of the keyboard shortcutsCookies help us deliver our Services. remaining Marines after an attack with Banelings or Infestors, but only when upgrades are equal. This article discusses possible counters to Protoss Carrier play.