Aircraft armor, demolition expert (survival expert +150 hp at t10 is really, really bad tbh) [EST] You need to play a total of 50 battles to post in this section. I make sure they never do... they're still scared of two meagre torps. Unfortunately the gain in health isn’t high enough to make it useful for battleships, aircraft carriers, or heavy cruisers. 143k average in (post hotfix) Hakuryu ~2460 PR You need to play a total of 10 battles to post in this section. Torpedo Acceleration is handy for going after maneuvering CL, but Improved Engines are also a viable choice since you are not stuck with torps as your main damage source. I tried the new build and followed his strategy of focusing bb's first.
Basics of survivability 2. Basics of survivability 2. On 4/2/2019 at 2:33 AM, Avenge_December_7 said:
My builds for both RN and US look much like the USN form Bear_Necessities.
Other ships however, especially battleships and destroyers, benefit greatly from losing less modules. But I have only the RN and US, so far T4 upto T8 (I kept them all...). So are you taking the flight control mod 2 for the 5% speed or air groups mod 2 for the 7.5% hp boost in your mods? However, I’ll try it again with the free skill reset. Faster torps 4. (-15% to max dispersion for secondary armament(tier 1-6) & -60% to max dispersion for secondary armament(tier 7+) when manually controlled)(Secondary guns only fire when manually aimed at one enemy target)A battleship specific skill only useful on those with plenty of secondary guns to take use of.
Very speed focused to get in and out of aa quickly and efficiently . To reach the higher tier skills you need to acquire at least one in the previous tier before it. Personally I think the reduction in range is to high to warrant it being used on torpedo bombers from carriers. This World of Warships captain skill guide will go over each captain skill currently available and whether or not it is worth it to select for your captain.
AR is a great skill (especially for RN CVs because a 50% bomber from an Audacious is less in danger of being shot down than a 50% bomber from a Hakuryu while still retaining the skill benefits) for all CVs in general.
The last point is used in situational awareness, that tells you how many are shooting their AA at you at any time. [5D2] (-0.2% to reload time of all armaments for each 1% of HP lost)Great for any ship aside from aircraft carriers since it provides great reductions on reload times. Followers 0. I would appreciate advice on what captain skills to equip. Jawohl There is also eine German Spezialkapitän. I tried the new build and followed his strategy of focusing bb's first.
RN aircraft, with their bigger hitpoint pool, benefit more from survivability expert. (+100% DPS of AA guns larger than 85mm against a targeted enemy aircraft)(AA guns must be manual targeted to come into effect)Some battleships and cruisers(specifically USN) benefit enough to make use of this captain skill. If 3 or 4, it’s definitely worth killing at least 1. Question for CV captains: What commanders skills are using post v0.8.x WoWs? With careful positioning, the CV itself won’t be in danger and still be close to the fight, and most planes will be detected before enemy AA starts firing with or without CE. I would appreciate advice on what captain skills to equip. I dont have much use for Last Gasp since I most often attack with only one group of planes at a time and when I use a full squadron the targets don't have much aa left so the boost is not as necessary. (+30% to armor penetration of HE shells, -3% to fire chance of HE shells)An interesting skill since it provides a huge boost to HE shell penetration at the cost of 3% fire chance. from Shoukaku to Hakuryu and from Hermes to Audacious)? Well I have experimented a lot (TY WG for multiple betas and free commander resets). 1. So I go for the weakest BB, over and over. You need to play a total of 10 battles to post in this section. Interestingly he seem to focus BB's almost exclusively until a DD starts chasing him or he sees a cruiser near death already. [CRF] Skip demo expert and get survival expert. Honestly you are better off selecting a different captain skill since it doesn’t improve the performance of your ship and you can use your eyes to guesstimate the number of enemies pointing at you.Manual Fire Control for Secondary Armament (4 Skill Points)Direction Center for Catapult Aircraft (1 Skill Point)Manual Fire Control for AA Armaments (4 Skill Points)
At the beginning ships haven't grouped up yet. My torpedo bombers can heal through it long enough to get torpedoes off and my rocket planes are fast enough to get rockets off before dying.